home *** CD-ROM | disk | FTP | other *** search
- Note! This file only contains user-visible changes. There may be others. For a
- more detailed description of changes between releases, read src/ChangeLog, and
- for the full picture, make a diff between releases.
-
- User-visible changes in 0.6.9:
- - The sprite code finally seems to work now (well, mostly :( )
- - Sprite-to-sprite collisions implemented
- - EHB and dual playfield modes are faster on x86 systems.
- - Disk changes should be detected again.
- - Believe it or not, I think the reset and quit buttons in the UI actually
- work this time.
- - POSIX_PENGUINS for Linux systems with glibc-2.0. There's now real hope
- that it speeds things up on SMP machines (it still slows down single
- processor machines if it's enabled, though).
- - The filesystem code should be somewhat more robust. It can also be set up
- to run multi-threaded. That makes sense even on single processor machines.
- - The old follow-mouse hack for the X version is disabled. There is now a
- new Amiga program named "mousehack". Please put it in the directory you
- use for harddisk emulation and put the command "run >NIL: mousehack" in
- your startup-sequence.
- - 4 or 8 MB chip memory are supported.
- - Two joysticks are supported on Linux systems, as well as several
- alternative keyboard "fake" joysticks (using two simultaneously is
- possible). Also, two joystick buttons are now supported.
- - The SVGAlib/DOS version user interface is a bit improved. It can now be
- used during the emulation by pressing F11, e.g. for changing disks.
- - For the non-DGA X11 version, the LOW_BANDWITH and DONT_WANT_SHM compile
- options have been turned into the -L and -T run-time options.
- - Linux/GGI port by Christian Schmitt/Stefan Reinauer (untested)
-
- User-visible changes in 0.6.8:
- - This should contain all the necessary files...
- - Bugfixes
-
- User-visible changes in 0.6.7:
- - Some bugs in the new playfield code removed; some speed improvements
- - New alternate user-interface for X (note the debugger doesn't completely
- work yet). The Tk GUI is also improved. Note that I don't use either, so
- there are no stability guarantees.
- - The options "-d" and "-C" are replaced with "-O", which allows much better
- control over the graphics display. The old options will continue to work
- for a few more releases and will be removed after that.
- - Yet Another Blitter Bug fixed (Sanity Arte demo)
- - Blitter control by copper now works (would have worked before if I hadn't
- forgotten the COPCON register)
- - On Linux systems (running at least kernel version 1.3.something) UAE can
- now be set up to run in two threads. That's only potentially useful on SMP
- machines, it's a performance loss on other machines. It currently is most
- probably a big performance loss even on SMP machines: The implementation
- is very primitive. This is just to get started.
-
- User-visible changes in 0.6.6:
- - Playfield hardware emulation almost completely rewritten. It _should_ be
- somewhat more stable and bugfree, but there's no doubt that there are some
- new fun and exciting bugs in this version.
- Features: Interlace drawing merges two frames and should look better, plus
- it now works with even frame skip values.
- The copper is more accurate.
- Sprite DMA works better (see Interference by Sanity)
- Some other bugs removed.
- - The spanish keyboard now has a "W".
- - Nice pictures in the Tk GUI.
- - The USER_PROGRAMS_BEHAVE compile-time option now "works" even if you don't
- use the compiler.
-
- User-visible changes in 0.6.5:
- - Bugfixes in the filesystem code and in the compiler
- - There was some speed loss in 0.6.4, which should be fixed for the i386
- versions. Actually, UAE won't run on a 386 anymore (uses the bswapl
- instruction). It would be pointless anyway...
- - The text user interface in the SVGAlib and DOS versions supports harddisks
- better
- - The XFree86 DGA extension is supported.
- - Italian documentation by Paolo Besser.
- - Spanish keyboard support for X; French keyboard updated
- - I _hope_ that the X version UAE now always resets keyboard autorepeat.
- - Option "-A" to control the accuracy of the emulation. Use "-A 0" to
- restore the old behaviour, which is likely to be somewhat faster.
- - Solaris sound should actually compile this time.
- - The built-in debugger has a "M" command to search for sound modules.
-
- For versions earlier than 0.6.5, you'll have to read the ChangeLog to find out
- what's new.
-